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Track and Field PE Games and Stations

28 activitiesElementary · 5Middle School · 10High School · 13

Track and field covers the most basic human movements: running, jumping and throwing. Turned into games, it stops being a line of kids waiting to be timed and becomes relay challenges, hurdle courses, jumps into scoring zones and throws for accuracy and distance. Students work on starts, stride, takeoff, rhythm between hurdles and throwing mechanics, and mostly compete against their own previous best rather than the fastest kid in class.

Run class as rotating stations for sprinting, jumping and throwing to cut down wait time. K–2 students can use foam hurdles, hoop jumps and soft ball or foam javelin throws; third through fifth graders can try baton relays and a modified triple jump; middle and high schoolers can dig into event technique and multi-event challenges. The unit doubles as great prep for field day. For throws, everyone throws together and retrieves together on your signal.

Track and field: Elementary (ages 6–12)

Scarf Relay Race
Warm-up · ages 8–12 · 8 min
Pole Hurdles and Tunnels
Warm-up · ages 8–10 · 10 min
Relay Race
Main activity · ages 8–12 · 15 min
Book Balance Relay
Main activity · ages 8–12 · 12 min
Combined Track & Field Circuit
Main activity · ages 8–12 · 22 min

Track and field: Middle School (ages 12–16)

Hurdle Walkover Hip Mobility
Warm-up · ages 12–16 · 8 min
Takeoff Progression Jump Warm-Up
Warm-up · ages 13–16 · 12 min
Track & Field: 800 m Team Race
Main activity · ages 12–16 · 25 min
Track & Field Circuit: Multi-Jumps
Main activity · ages 12–16 · 25 min
Track & Field: Long Jump Technique
Main activity · ages 12–16 · 22 min
School Ekiden: Distance Relay with a Sash
Main activity · ages 12–14 · 25 min
Shuttle Hurdle Relay
Main activity · ages 12–14 · 20 min
Chain Standing Broad Jump Team Challenge
Main activity · ages 12–14 · 18 min
Track & Field: Modified Shot Put
Main activity · ages 13–16 · 22 min
School Pentathlon (Track & Field)
Main activity · ages 13–16 · 30 min

Track and field: High School (ages 16–18)

Track & Field: 1000 m Paced Run
Main activity · ages 16–18 · 25 min
Track & Field: Long Jump with Video Analysis
Main activity · ages 16–18 · 30 min
Track & Field: Shot Put Technique
Main activity · ages 16–18 · 30 min
Track & Field: Combined Jump and Sprint Event
Main activity · ages 16–18 · 35 min
Track & Field: Fosbury Flop High Jump
Main activity · ages 16–18 · 35 min
Track & Field: 400 m and Energy Systems
Main activity · ages 16–18 · 30 min
Track & Field: Modified Javelin Throw
Main activity · ages 16–18 · 30 min
Track & Field: Triple Jump Progression
Main activity · ages 16–18 · 30 min
School Triathlon: Run + Jump + Throw
Main activity · ages 16–18 · 40 min
Track & Field: Simplified School Decathlon
Main activity · ages 16–18 · 40 min
Discus Throw Technique Training
Main activity · ages 16–18 · 30 min
Track & Field: Hurdles Technique Progression
Main activity · ages 16–18 · 30 min
Plan your PE lessons with these activities

Drag any activity into a warm-up, main activity or cool-down, run the class timer from your phone and track SHAPE America standards per class.

Frequently asked questions

How do I run throwing events safely in PE?

Line everyone up on one throwing line facing the same direction, with space between each student. Throw on your signal and retrieve on your signal, all at once. No one crosses the landing area while anyone is holding an implement. Use foam javelins, beanbags or balls of different weights instead of regulation shot puts or discs.

How do I keep slower students motivated during track and field?

Focus on personal improvement rather than placement: record a baseline in the first class and celebrate every new best. Balanced relay teams and multi-event formats give different kids a chance to shine, since a student who isn't a sprinter may be strong in throws or distance. Skip elimination races in front of the whole class.

What track and field events work for elementary PE?

Short sprints, shuttle relays, low hurdles, standing long jump, a soft-landing high jump and throws with foam javelins or balls. They work best as games or station rotations rather than isolated tests. Save complex techniques like the back-first high jump or regulation shot put for older students with proper equipment and landing mats.

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