Track: Ground Starts with a Chaser
A speed warm-up for track in which starts are made from unusual positions (seated, lying face down, kneeling) with a partner starting behind and trying to tag the runner's back within 15 m. It prepares for short maximal efforts and trains reaction and acceleration.
How to play
- Easy jog for 2 laps of the field, skipping, butt kicks and 20-meter strides at 70% (3 min).
- In pairs, in lanes marked with cones: the runner starts 2 m ahead of the chaser; finish line at 15 m (1 min).
- Seated starts facing away from the finish: on the clap, they stand, turn and accelerate; the chaser tries to tag the back. Two starts per role (2 min).
- Starts lying face down and from the knees, switching roles (3 min).
- Two final 20-meter accelerations from a standing start, no chaser, at 90% (1 min).
Rules
- Walk back between starts to recover for at least 40 seconds.
- Slow down gradually after the finish; nobody stops dead.
- Tag the back with an open hand and no pushing.
- Lanes are at least 6 feet apart.
Variations
Easier
Starts are standing and facing backward, not from the ground.
Standard
Ground starts with a chaser 2 m behind and a 15-meter finish.
Harder
The chaser moves up to 1.5 m and the signal is visual instead of a sound.
Adaptations
- Limited mobility: acts as starter and finish judge, deciding whether there was a tag.
- Hearing impairment: the start signal is a dropping scarf, visible from the ground.
- Hamstring injury: does starts at 60% and only from standing.
Learning goals
- Prepare the body for maximal speed efforts.
- Improve reaction and acceleration from different positions.
- Use safe deceleration after sprinting.
Equipment for a class of 25
- cones: 24
Teacher tip
Vary the time between “set” and the clap so nobody anticipates; false starts are simply repeated with no penalty.
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