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Long Jump with Live Cue Cards

A formative assessment session for the long jump where a partner observer, right after each jump, holds up one of six cue cards (steady run-up, take off on the board, knee drive, active arms, legs forward on landing, don't fall back). The jumper applies that single cue on the next attempt and notes whether the distance and the feel change.

Illustration of the PE activity Long Jump with Live Cue Cards
PhaseMain activitie
Duration28 min
Ages16–18
SpaceField
EquipmentMeasuring tapes, cones, Worksheets, rake
IntensityHigh

How to play

  1. Review the phases of the jump and the six cards, with a short demo of each cue (5 min).
  2. Form two groups per pit; in each pair, one jumps and one observes with the cards, standing at the side level with the board (2 min).
  3. First set: each jumper takes three jumps and after each one the observer holds up the card with the top-priority cue; distance is measured (9 min).
  4. Switch roles and do the second set the same way (9 min).
  5. Each student reviews on the sheet which cards they got, whether any repeated and what distance they reached when applying it; they choose their key cue for next session (3 min).

Rules

Variations

Easier

Use a short six-step run-up and only three cards.

Standard

Three jumps per set with a cue card after each jump and distance recorded.

Harder

The jumper must guess which card they will get before the observer raises it, to train self-perception.

Adaptations

Learning goals

Equipment for a class of 25

Teacher tip

Laminate the cards with a drawing as well as text so they can be read from a distance. If there is no pit, do a standing-style horizontal jump onto a thick mat with a short run-up.

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