Triple Jump Through Hoops: The Three-Contact Rhythm
Students learn the triple jump with hoops on the ground marking each contact: hop, step and jump. Hoops move farther apart as the rhythm becomes automatic.
How to play
- Each group sets up a lane: three hoops in a row and mats at the end; remind 'same, same, other' (3 min).
- Walk, then jog through the hoops with the right sequence, no landing on the mat yet (5 min).
- With a four-step run, full triple jump through the hoops and a two-foot landing on the mat (7 min).
- Each student may move their hoops one foot farther after three good ones in a row (6 min).
- Final round: two attempts with personalized hoop spacing; the partner checks the sequence (4 min).
Rules
- Step inside the hoops, not on the rim, to avoid slipping.
- One person per lane; go on the spotter's signal.
- Only the final landing is on two feet.
- Mats pushed together with no gaps.
Variations
Easier
Hoops very close, no run-up.
Standard
Medium hoop spacing and a four-step run.
Harder
Wide spacing, six-step run and balanced phases.
Adaptations
- Visual impairment: rubber spots they can feel instead of hoops, with a verbal 'one, two, three'.
- Limited mobility: walks the sequence or claps the rhythm for others.
- Lower strength: short jumps, focusing on rhythm over distance.
Learning goals
- Make the triple jump contact sequence automatic.
- Keep the rhythm as hoops get farther apart.
- Choose your own level of challenge.
Equipment for a class of 25
- hula hoops: 18
- mats: 6
- cones: 6
Teacher tip
Plastic hoops slide on smooth floors; indoors, use tape marks instead. Common mistake: a huge first hop that makes the next two impossible.
PatioLab has "Triple Jump Through Hoops: The Three-Contact Rhythm" and 8714 more activities ready to drag into your lesson and run from your phone in the gym.
More activities like this
More main activities for Middle School
"Switch!": Talking Defense Against Screens in 3v3
3v3 games where the offense uses ball screens and the defense must decide out loud whether to switch or stay with their player.
1 vs. 1 Channel Duel: Dodge and Score
In narrow channels, an attacker with the ball tries to reach the line without the defender pulling a tag.