1 vs. 1 Channel Duel: Dodge and Score
In narrow channels, an attacker with the ball tries to reach the line without the defender pulling a tag. Students apply fakes, sidesteps and changes of pace against a live opponent.
How to play
- Set up eight channels, 5 m wide and 12 m long, with four students each (3 min).
- Duel against a walking defender: the attacker tries a sidestep (4 min).
- Duel with both jogging; switch roles every attempt (5 min).
- The defender starts from the side instead of head-on, so the attacker must read the angle (4 min).
- Mini-tournament: each pair counts tries in five attempts, then rotate opponents (4 min).
Rules
- Only pull tags; no fending off with a hand or covering your tag.
- If the attacker steps out of the channel, the attempt ends.
- Each pair waits behind its cone until the channel is clear.
- No diving to pull a tag.
Variations
Easier
Wider channel and a defender who only walks.
Standard
5 m channel with both jogging.
Harder
4 m channel and the defender starts at the same time as the attacker.
Adaptations
- Wheelchair users: wider channel with the tag hanging from the backrest; the opponent moves at an agreed pace.
- Students with low vision: channel marked with colored tape and a defender who claps.
- Students nervous about one-on-ones: start as a walking defender and choose their partner.
Learning goals
- Use a fake or sidestep against a defender.
- Defend with a good angle and no contact.
- Accept the outcome of a duel with good sportsmanship.
Equipment for a class of 25
- tag belts: 30
- rugby balls: 8
- cones: 32
Teacher tip
Pair students of similar speed and rotate often. Common mistake: running straight at the defender; ask the attacker to commit them and change feet two meters out.
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