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Turtle, Dog, Cheetah Speed Changes

A run around an oval course where the teacher holds up animal cards that each stand for a speed: turtle for walking, dog for jogging, and cheetah for sprinting. Students practice changing pace, responding to signals, and noticing how effort changes.

PhaseMain activitie
Duration15 min
Ages6–8
SpaceOutdoor yard
Equipmentcones, Cardstock
IntensityModerate

How to play

  1. Mark an oval of about 60 m with cones and make three large cards showing a turtle, a dog, and a cheetah (2 min).
  2. Explain the three speeds and practice them on a straightaway: turtle walking, dog jogging, and cheetah sprinting for a few seconds (2 min).
  3. The whole class runs around the oval in the same direction; the teacher holds up a card every 15–30 seconds and everyone changes speed; cheetah never lasts more than 10 seconds (4 min).
  4. Team game: 4 teams of 6, each with a captain who holds a set of cards; each captain leads their team for one lap, then a new captain takes over (4 min).
  5. Ask during turtle: how is your heart beating now? Students put a hand on their chest after each cheetah (part of the game).
  6. Final lap at turtle speed and discussion: which speed can you keep up the longest? (3 min).

Rules

Variations

Easier

Use only turtle and dog, with cheetah done on a short marked straightaway.

Standard

Three speeds with changes every 15–30 seconds on the oval.

Harder

Add a fourth card, kangaroo, where students move forward by jumping for 10 seconds.

Adaptations

Learning goals

Equipment for a class of 25

Teacher tip

At first everyone wants to be a cheetah; alternate carefully so they do not wear out. Big cards held high work better than a whistle on a noisy playground.

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