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Triple Jump Accuracy: Hit the Target Line

A short-approach triple jump challenge where the winner isn't the student who goes farthest but the one who lands closest to a target line chosen before jumping. Students work on controlling the length of each phase of the triple jump and on realistically judging their own ability.

PhaseMain activitie
Duration20 min
Ages13–16
SpaceGym or classroom
Equipmentmats, Chalk, cones, measuring tape
IntensityModerate

How to play

  1. In the gym, set up lanes of mats pushed together about 33 ft long (or a track lane landing on mats); a takeoff line 3 running steps from the start and chalk lines every 18 inches at the far end.
  2. Groups of 4 per lane: jumper, foot judge (checks the hop-step-jump rhythm), landing judge, and scorekeeper; rotate after every jump.
  3. Calibration round (5 min): 2 free jumps to learn your distance; the landing judge marks it with a cone.
  4. Accuracy round (9 min): before each jump, the jumper picks a target line; points by distance from the line: 3 within 9 inches, 2 within 18 inches, and 1 within 3 ft.
  5. Each student takes 4 jumps; if the foot pattern breaks, the jump scores 0 even if it lands on the line.
  6. Final (4 min): the group picks one shared line and everyone gets one attempt; add up the group total and discuss which phase they adjusted to control distance.

Rules

Variations

Easier

Standing triple jump with target lines every 3 ft.

Standard

3-step approach with points for landing close to the chosen line.

Harder

The judge picks the line instead of the jumper, and all three phases must be about the same length.

Adaptations

Learning goals

Equipment for a class of 25

Teacher tip

Aiming for accuracy forces students to control their speed, so use this to polish foot rhythm rather than chase distance. Connect the mats securely with hook-and-loop tape or tape on the underside.

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