Twin Hurdles: Land Together
Two students run side-by-side lanes of low hurdles and try to clear each hurdle and land at the same moment. It works on rhythm between hurdles cooperatively, with no racing against each other.
How to play
- Warm-up with jogging, high-knees and walking over hurdles (5 min).
- In pairs in parallel lanes, walking and calling the rhythm out loud: "one, two, three, hurdle" (5 min).
- Same rhythm at a jog, trying to land together after each hurdle (5 min).
- At running pace; another pair watches and gives a point for every hurdle in sync (6 min).
- Final challenge in threes: three lanes, three people in unison (4 min).
Rules
- Hurdles are poles on cones that fall when touched.
- Parallel lanes at least 2 m apart.
- Points are for being in sync, not for finishing first.
- If a pole falls, stop, reset it and go again.
Variations
Easier
Poles on the ground with the rhythm called out loud.
Standard
Low hurdles at a jog and at running pace.
Harder
Synchronized threes at higher speed.
Adaptations
- Students with visual impairments: the partner calls the rhythm and they run close together, with poles on the ground.
- Wheelchair users: a cone lane with pushes synchronized with their partner.
- Hesitant students: choose their partner and a shorter lane with three hurdles.
Learning goals
- Keep a steady rhythm between hurdles.
- Match their running to someone else's.
- Cooperate toward a shared goal.
Equipment for a class of 25
- cones with holes: 40
- poles: 20
Teacher tip
Pair students by similar rhythm, not by friendship, and switch partners halfway. Common mistake: one runner sprints the end to "win"; remind them the point is landing together.
PatioLab has "Twin Hurdles: Land Together" and 8714 more activities ready to drag into your lesson and run from your phone in the gym.
More activities like this
More main activities for Middle School
"Switch!": Talking Defense Against Screens in 3v3
3v3 games where the offense uses ball screens and the defense must decide out loud whether to switch or stay with their player.
1 vs. 1 Channel Duel: Dodge and Score
In narrow channels, an attacker with the ball tries to reach the line without the defender pulling a tag.