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Discathon: Run-and-Throw Disc Race

A flying disc race around a course with required gates, where players advance by throwing the disc and running to where it lands, never running with it in hand. Students work on endurance, throwing accuracy, and pacing.

PhaseMain activitie
Duration20 min
Ages12–16
SpaceField
EquipmentFlying discs, cones, Poles, hoops, stopwatch
IntensityHigh

How to play

  1. Set up a course of about 200 m with five 3 m gates made of two poles each and a finish hoop on the ground; a colored cone shows which side of each gate the disc must pass (4 min).
  2. Each student has a disc and starts 15 seconds after the previous runner; the teacher keeps time.
  3. Throw, run to where the disc landed, and throw again from that spot. If the disc misses a gate on the correct side, rethrow from where it was thrown.
  4. The race ends when the disc lands inside the finish hoop; record times for two laps (10 min).
  5. In pairs (6 min): one disc and alternating throws; each pair tries to beat the sum of its individual times.

Rules

Variations

Easier

A 120 m course with three 5 m gates.

Standard

A 200 m course, five gates, and a required side.

Harder

Each gate requires a specific throw, backhand or forehand, and the disc must stay inside the hoop.

Adaptations

Learning goals

Equipment for a class of 25

Teacher tip

Design the course with no crossing paths so no one throws toward another group. With starts every 15 seconds, the whole class is moving within a few minutes without bottlenecks.

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