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Zombie Tag with Antidotes

A tag game where zombies convert anyone they touch and survivors can cure them by delivering an antidote. The class wins the round if survivors outnumber zombies at the whistle, which calls for cooperation and reading the game.

PhaseMain activitie
Duration20 min
Ages12–16
SpaceField
Equipmentpinnies, Bean bags, hoops, cones
IntensityHigh

How to play

  1. Mark a 30 x 20 yard field with cones; place a hoop with 10 beanbags (antidotes) in each corner and an empty hoop in the center (2 min).
  2. Choose 3 zombies wearing pinnies. They power-walk with arms out and tag on the shoulder or back; survivors run freely.
  3. A tagged student grabs a pinnie by the center hoop and becomes a zombie. A survivor may take one antidote and hand it to a zombie, who drops the pinnie and beanbag in the center and becomes a survivor again.
  4. Three-minute rounds: if zombies are fewer than half at the whistle, the class scores a point; otherwise the zombies do (5 rounds, 15 min).
  5. Between rounds, 30 seconds to plan a strategy and pick 3 new zombies.
  6. At the end, discuss which strategies worked and how helping others compared with saving yourself (3 min).

Rules

Variations

Easier

Start with 2 zombies and add antidotes along the sidelines.

Standard

Three starting zombies, four antidote corners and 3-minute rounds.

Harder

Each antidote must be delivered by two survivors holding hands.

Adaptations

Learning goals

Equipment for a class of 25

Teacher tip

Make sure zombies never run; it is the key to safety and balance. If they always win, add antidotes; if they never win, remove a corner.

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