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Ultimate Pull and Pressure Defense Game

Students practice the Ultimate pull, a long, high throw from their own end zone, followed by a coordinated defensive sprint to pressure the offense before it gets set. The focus is throwing power and team defense.

PhaseMain activitie
Duration24 min
Ages16–18
SpaceField
EquipmentFlying discs, cones, pinnies
IntensityHigh

How to play

  1. Set up a 50 x 25 m (55 x 27 yd) field with 8 m end zones and make teams of 5, each on its goal line (2 min).
  2. Technique in partners 25-30 m apart: backhand with a long arm, disc high and tilted slightly outward; 8 throws each, all in the same direction (6 min).
  3. Pull and run: one team pulls and sprints once the disc is airborne; each defender picks a receiver and must be on them before the first pass (4 min).
  4. Play 5-on-5: every point starts with a pull; if it goes out the side, the offense starts at midfield (10 min).
  5. If the defense gets a turnover before the offense completes 4 passes, it earns 1 bonus point; finish by discussing which pulls bought the most time (2 min).

Rules

Variations

Easier

Pull from 10 m in front of the goal line, and the bonus applies before 3 passes.

Standard

Pull from the goal line with a bonus point for a turnover before 4 passes.

Harder

The pull must land in the last 15 m of the field and the defense sets up a zone.

Adaptations

Learning goals

Equipment for a class of 25

Teacher tip

Many students pull flat and short; cue them to tilt the disc up and finish with a long arm. Space partners widely so discs don't cross.

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