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Ultimate O-Line and D-Line Point Game

An Ultimate game in which each team builds one line that specializes in offense and another in defense, and uses timeouts to decide which line takes the field each point. Students work on tactical planning, roles, and managing effort.

PhaseMain activitie
Duration24 min
Ages16–18
SpaceField
EquipmentFrisbees, cones, pinnies, Whiteboard
IntensityHigh

How to play

  1. Form two teams of 10-12 in pinnies on a 40 x 20 m (about 45 x 22 yd) field with 6 m end zones; each team chooses a captain and writes its two lines of five on the whiteboard.
  2. The O-line plays when the team receives the pull and aims to score without a turnover; the D-line plays when the team pulls and tries to force a turnover and score.
  3. Give each line 3 minutes to agree on a simple plan: the O-line sets a cutting stack and handlers; the D-line chooses the force and who covers deep.
  4. Play by points for 18 minutes: after each goal the scoring team pulls, so each team must switch lines accordingly. A student tracks on the whiteboard which line wins each point.
  5. An O-line goal is worth 1 point, and a D-line goal after a turnover is worth 2. Each team gets one 1-minute timeout per half to adjust.

Rules

Variations

Easier

Lines are fixed at the start, with no timeouts and no double points.

Standard

O- and D-lines with their own plans, double points for the D-line, and one timeout per half.

Harder

Each line must change its plan after every opponent timeout, and the captain explains it in 20 seconds.

Adaptations

Learning goals

Equipment for a class of 25

Teacher tip

Make sure the same students are not always making the decisions; you can rotate the captain each half.

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