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Ultimate in English: Calls, Stall Count and Spirit Circle

Students play Ultimate using all the game's language in English: the calls foul, travel, pick and out, the stall count from one to ten, and the closing spirit circle. Because Ultimate is self-officiated, language becomes the tool for settling disputes respectfully.

Illustration of the PE activity Ultimate in English: Calls, Stall Count and Spirit Circle
PhaseMain activitie
Duration35 min
Ages16–18
SpaceField
EquipmentFlying discs, cones, pinnies, Worksheets
IntensityHigh

How to play

  1. Introduce the basic calls with their meaning and hand signal, and the phrase to settle a dispute: I called foul because..., do you agree?; the group repeats them while moving (5 min).
  2. Passing drill in groups of three with the defender counting the stall out loud in English, stalling one, two, three... up to ten (6 min).
  3. Play 5-on-5 or 6-on-6 games on two or three fields; all game communication, calls and score, is in English (16 min).
  4. Midgame break: each team describes in English one disputed play and how they settled it (2 min).
  5. Spirit circle in English: each team names an opponent for their fair play and comments on one strength of the other team using model phrases (6 min).

Rules

Variations

Easier

Use only three calls, foul, out and stall, and count slowly to ten.

Standard

Full game in English with stall count, calls and spirit circle.

Harder

One observer per team records the game's calls in English and gives a short report in the closing circle.

Adaptations

Learning goals

Equipment for a class of 25

Teacher tip

Call cards with drawn hand signals help a lot in the first session. Make it clear that the goal is to communicate, not to speak perfectly.

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