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Ultimate Hammer Throws over the Zone

A progression for the hammer, the overhead throw that flies upside down, followed by a game in which beating a zone defense with a hammer counts double. Students work on throwing technique and its tactical use.

PhaseMain activitie
Duration22 min
Ages16–18
SpaceField
EquipmentFrisbees, cones, pinnies
IntensityModerate

How to play

  1. In pairs 8 m (about 9 yd) apart, practice the forehand grip for 4 minutes with the disc held vertical above the shoulder, throwing upward so it turns over and floats down flat and upside down.
  2. Move back to 12-15 m for 3 minutes and place a cone in the middle: the disc must clear a partner standing there with arms raised.
  3. In groups of three for 4 minutes, a defender marks the thrower with arms up and the thrower chooses between a low pass around the side or a hammer over the top to the receiver.
  4. Play 5-on-5 on a 35 x 20 m field: the defense plays a zone with three defenders near the disc and two deep.
  5. A regular goal is worth 1 point; if the possession includes a completed hammer over the three-person wall, the goal is worth 2. Play 10 minutes, switching teams halfway.

Rules

Variations

Easier

Throw hammers with no defender at 8 m, and in the game any high throw counts double.

Standard

Hammers against a zone, with a double-point goal if the throw clears the wall of three.

Harder

The hammer only counts if thrown with the pivot foot planted and the stall count already past 5.

Adaptations

Learning goals

Equipment for a class of 25

Teacher tip

Many students release too flat and the disc drops early; stress a nearly vertical release with a high elbow.

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