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Ultimate Dump-and-Swing Reset Game

A 5-on-5 Ultimate game where the offense learns to reset possession when the thrower is marked: a short backward pass to the dump and a quick swing to the other side. Students practice patience, reading the mark, and communication.

PhaseMain activitie
Duration22 min
Ages16–18
SpaceField
EquipmentFlying discs, cones, pinnies
IntensityModerate

How to play

  1. Set up a 40 x 20 m (45 x 22 yd) field with 6 m end zones and make teams of 5 in pinnies; extra students sub in every point (2 min).
  2. Demo: the marked thrower, the dump 3-4 m behind on a diagonal, and a third player in the middle waiting for the swing (3 min).
  3. Trios with no defense: dump it back, pivot, and throw flat to the teammate cutting to the open side; rotate every 4 reps (5 min).
  4. Play 5-on-5 with a loud stall count to 8; on 'five,' the offense looks for the dump (10 min).
  5. A goal is 1 point, or 2 if that possession included a dump followed by a swing; finish with each team sharing what worked (2 min).

Rules

Variations

Easier

Play 5-on-4 and extend the stall count to 10.

Standard

Play 5-on-5 with a count to 8 and double points for using the dump.

Harder

Drop the count to 6 and let a defender guard the dump.

Adaptations

Learning goals

Equipment for a class of 25

Teacher tip

The common mistake is setting up the dump too far away or directly behind the thrower; stress the diagonal at 3-4 m. On the swing, ask for flat throws, not lobs.

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