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Two-Disc Ultimate

A 6-on-6 ultimate game with two soft discs in play at the same time: each team starts with one and can score with either. It gives every student more chances to throw and catch and forces them to track two plays at once.

PhaseMain activitie
Duration20 min
Ages10–12
SpaceField
Equipmentsoft flying discs, cones, pinnies
IntensityHigh

How to play

  1. Set up two fields of 35 x 20 m (about 115 x 65 ft) with 5 m end zones at each end. Make 4 teams of 6 in pinnies (the 25th student is a sub), two per field; each team starts with a disc in its own end zone (2 min).
  2. Review the rules (2 min): no running with the disc, the marker counts to 8 from 1 m away with no contact, and a drop or interception turns that disc over.
  3. On the whistle, both teams attack at the same time with their disc toward the opposite end zone, so each team is on offense and defense at once.
  4. Catching a disc in the opponent's end zone is worth 1 point. The team that gave up the score puts that disc back in play from that end zone while the other disc stays live.
  5. If a team ends up with both discs, it can attack with both. Each team names a lookout who calls out where the other disc is.
  6. Play two 7-minute halves with a 1-minute break, switching opponents for the second half.

Rules

Variations

Easier

Use a smaller field, 5-on-5, and a count to 10.

Standard

6-on-6 with two discs at once.

Harder

Every score in the last 2 minutes counts double, and the stall count drops to 6 seconds.

Adaptations

Learning goals

Equipment for a class of 25

Teacher tip

Use two discs in very different colors so nobody gets confused. At first everyone chases the same disc, so freeze play and ask where the other one is.

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