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Throw-Head-Catch Team Game

An invasion game with a soft ball where teams move upfield by always following the sequence throw, head to a teammate, and catch; goals count only off a header. Students practice heading in real game play, getting open, and teamwork.

PhaseMain activitie
Duration20 min
Ages12–16
SpaceField
Equipmentsoft balls, pinnies, Small goals, cones
IntensityModerate

How to play

  1. Four teams of 6 or 7 in pinnies on two 30 x 20 yd fields with a small goal at each end and no goalkeeper.
  2. Required sequence: one player throws by hand, a teammate heads it to a third player, and that player catches; whoever catches throws next.
  3. If the sequence breaks (the ball drops or a step repeats), the other team takes over from that spot. Defenders can only win the ball by catching it in the air.
  4. Only headers count as goals; after a goal, the team that was scored on restarts from its own goal.
  5. Play two 8-minute halves with 2 minutes of rest, switching opponents for the second half.

Rules

Variations

Easier

Teams can also score by catching the ball inside an end zone.

Standard

Throw, head, catch sequence, with goals scored only off a header into a goal with no keeper.

Harder

Add a goalkeeper who uses hands, and the ball must go through four players before a shot.

Adaptations

Learning goals

Equipment for a class of 25

Teacher tip

This is the game version of the heading progression and shows whether technique holds up under pressure. If someone throws hard for a header, switch possession and restate the rule.

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