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Team Handball: Name That Defense

The defending team secretly draws a card with a system (6-0, 5-1, 3-2-1 or man-to-man) and plays it. The offense must recognize it within the first passes, call it out and choose the right solution. It builds game reading and quick tactical adjustments.

PhaseMain activitie
Duration20 min
Ages16–18
SpaceField
EquipmentTeam handball, pinnies, goals, cards
IntensityModerate

How to play

  1. Review the four systems on a whiteboard (3 min) with one key idea to attack each: 6-0 = long-range shots and the pivot; 5-1 = freeze the front defender; 3-2-1 = attack through the wings; man-to-man = screens and cuts.
  2. Make teams of 6 plus a goalkeeper; the defending team draws a card without showing it and sets up in that system.
  3. The offense has until the third pass for its center to call out the system; a correct call earns 1 point.
  4. Play out the possession: a goal after a correct call is worth 2 more points; the defense earns 1 point for each steal or save.
  5. Switch roles after 4 possessions. Play 3 rounds per team (about 15 minutes total).

Rules

Variations

Easier

Use only two systems (6-0 and man-to-man), which are easy to tell apart.

Standard

Four possible systems, a call before the third pass and points for scoring after a correct call.

Harder

The defense can switch systems mid-possession on the goalkeeper's signal, and the offense has to call it again.

Adaptations

Learning goals

Equipment for a class of 25

Teacher tip

The 5-1 and 3-2-1 get mixed up at first, so have students count how many defenders are away from the 6-meter line. It works great as an assessment after practicing each system separately.

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