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Team Handball: Fast Throw-Off After a Goal

A 6v6 team handball game where, after every goal, the team that conceded throws off from the center as fast as possible to attack a defense that has not recovered yet. Students work on quick restarts, getting back after scoring, and communication.

PhaseMain activitie
Duration22 min
Ages16–18
SpaceOutdoor yard
EquipmentTeam handball, goals, pinnies, cones, whistles
IntensityHigh

How to play

  1. Teams of 6 (5 plus a goalkeeper) in pinnies plus a spare team; keep a spare ball at center court (2 min).
  2. Walk-through (4 min): after a goal, the goalkeeper quickly passes to a teammate in the center circle, who throws off with one foot on the line; meanwhile, the team that scored sprints back to its goal area.
  3. Game (2 x 6 min): a goal within 10 seconds of the throw-off is worth 2 points; the scoring team earns 1 point if all 6 players are back in their half before the other team crosses midcourt.
  4. Between halves (2 min): each team names who throws off and who runs ahead first.
  5. Switch teams and debrief (2 min): how many goals came from the fast throw-off?

Rules

Variations

Easier

A fast-break goal within 15 seconds and no point for getting back.

Standard

10 seconds for the fast throw-off goal and a point for a full recovery.

Harder

The goalkeeper may throw off from his or her own area, with a spare ball always ready.

Adaptations

Learning goals

Equipment for a class of 25

Teacher tip

The usual problem is that the scoring team celebrates and does not get back: the recovery point makes it visible. Keep a spare ball by center court so the throw-off never waits.

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