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Tchoukball Jump-Shot Double-Points Game

A 3-on-3 tchoukball game at one frame where a jump shot, released in the air from outside the forbidden zone, is worth double a standing shot. Students work on the takeoff, shooting in the air, and catching rebounds on defense.

PhaseMain activitie
Duration20 min
Ages14–16
SpaceField
Equipmenttchoukball frame, soft balls, cones, pinnies
IntensityModerate

How to play

  1. Four frames, each with a 3 m forbidden zone marked by cones and two trios in pinnies (2 min).
  2. Technique (4 min): the attacker catches, takes no more than three steps, jumps off the foot opposite the throwing arm, and releases the ball in the air before touching the zone.
  3. Play 3-on-3 (12 min): up to three passes, then a shot; if the rebound bounces in bounds without the defense catching it, a standing shot scores 1 and a jump shot scores 2.
  4. If the defense catches the rebound before it bounces, they carry the ball out to a cone 8 m away and attack. Switch opponents every 3 minutes.
  5. Wrap-up (2 min): each trio discusses where their rebounds landed and how to adjust the angle.

Rules

Variations

Easier

Jump shots count double even if a foot brushes the line.

Standard

Three steps, three passes, and double points for jump shots.

Harder

Only jump shots score, and each shot must come from a different side of the frame.

Adaptations

Learning goals

Equipment for a class of 25

Teacher tip

Many students jump forward and land inside the zone: cue them to jump up, not out. With only two frames, run a takeoff-and-catch station alongside.

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