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Standing Hand Wrestling Carousel

A partner balance duel: with right feet side by side and right hands clasped, each player pulls, pushes, and gives way to make the other move a foot. It is organized in two rotating circles and develops dynamic balance and reading the opponent.

PhaseMain activitie
Duration12 min
Ages12–16
SpaceAny space
EquipmentNo equipment
IntensityModerate

How to play

  1. Form two circles, one inside the other, with the same number of students facing a partner. If there is an extra student, they judge a group of pairs (1 min).
  2. Position: the outside edges of the right feet touch, the left foot is set back for balance, and right hands clasp as in a handshake at waist height (2 min).
  3. On 'Go!', each player pulls, pushes, or suddenly gives way with the clasped hand to make the opponent lift or shift either foot. Whoever moves a foot gives up the point.
  4. Each duel is best of three tries, 15 seconds max each; then switch to left hand and foot and play another duel.
  5. Carousel: on the whistle, the outer circle shifts one spot to the right to face a new opponent. Do six rotations, keeping track of your own wins (8 min).
  6. Final question: what worked better, pulling hard or suddenly giving way? (1 min).

Rules

Variations

Easier

Feet shoulder-width apart, and you only lose if your front foot moves.

Standard

Feet side by side, hands clasped, and a point for moving either foot.

Harder

Play with the back foot on its toes only, shrinking the base of support.

Adaptations

Learning goals

Teacher tip

Some students let go suddenly so the opponent falls backward; remind them that giving way is legal but letting go of the hand is not. It works great as a transition activity after a combative warm-up.

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