PatioLab
Home › Activity library › Main activities for High School › Self-Refereeing Calls: Foul, Contest and Disc Back

Self-Refereeing Calls: Foul, Contest and Disc Back

Guided practice of Ultimate's call protocol: who calls a foul, how to respond ("accept" or "contest"), how long to talk and how play restarts. Students act out prepared scenarios, then play games where every discussion has to be settled in under 30 seconds.

Illustration of the PE activity Self-Refereeing Calls: Foul, Contest and Disc Back
PhaseMain activitie
Duration25 min
Ages16–18
SpaceOutdoor yard
EquipmentFlying discs, cones, pinnies, Worksheets
IntensityModerate

How to play

  1. Group reading of a sheet with the five basic calls: foul, travel, out, pick and contest, and how each one restarts (5 min).
  2. Prepared scenarios: the teacher hands pairs cards with a specific play that they act out and resolve using the protocol (6 min).
  3. 5v5 game on two 30 x 20 m fields; each call is settled quietly and calmly, and the disc goes back to the thrower if there is no agreement (8 min).
  4. One observer per field times each discussion and records whether it was settled in under 30 seconds (2 min).
  5. Wrap-up with the observers: which calls were hardest and which phrases helped settle them (4 min).

Rules

Variations

Easier

Work only on foul and out calls, with no timer.

Standard

Five basic calls, a game with an observer and a 30-second limit.

Harder

Add a spirit captain who can ask to clarify the rule when there is doubt.

Adaptations

Learning goals

Equipment for a class of 25

Teacher tip

It is normal for students to argue a lot at first: stress that sending the disc back is not losing, it is keeping the game going. Build the scenario cards from plays you have seen in class.

Add this activity to your lesson

PatioLab has "Self-Refereeing Calls: Foul, Contest and Disc Back" and 5176 more activities ready to drag into your lesson and run from your phone in the gym.

More activities like this

More main activities for High School

1-2-3 Touch Cooperative Rally

⏱ 15 min👥 Ages 12–16📍 Outdoor yard
Equipment: Volleyball, net, stopwatch
Cooperation Moderate intensity

1-2-3-2-1 Running Pyramid Intervals

⏱ 24 min👥 Ages 16–18📍 Field
Equipment: cones, whistles, stopwatch

An interval workout where the fast segments build from 1 to 3 minutes and back down, with half that time as jogging recovery.

Endurance High intensity

1-on-1 from Triple Threat: Jab Step, Fake and Go

⏱ 25 min👥 Ages 16–18📍 Outdoor yard
Equipment: Basketballs, cones, pinnies

1-on-1 duels that always start in triple threat (shoot, pass or dribble), where the attacker uses the jab step and the shot fake to read the defender before going.

decision making High intensity

1-on-1 Self-Pass Volleyball

⏱ 16 min👥 Ages 12–14📍 Outdoor yard
Equipment: Volleyball, long rope, cones
decision making Moderate intensity

10-20-30 interval running in pairs

⏱ 24 min👥 Ages 16–18📍 Field
Equipment: cones, Speakers, pinnies

The 10-20-30 method strings together 30 seconds of easy jogging, 20 at a moderate pace and 10 at top speed, in five-minute blocks.

Speed High intensity

1v1 Ball Volley Matches

⏱ 30 min👥 Ages 16–18📍 Field
Equipment: net, balls

1v1 ball volley: singles games on a small court with a low net, hitting the ball over the net and allowing one bounce.

Coordination Moderate intensity