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Role Clarity in Ultimate: Agree, Play, Review

Ultimate teams assign game roles (handler, cutter, deep defender) and social roles (motivator, spirit captain) and write them down before playing. After each game they rate how clear and accepted their role was, two keys to team cohesion.

Illustration of the PE activity Role Clarity in Ultimate: Agree, Play, Review
PhaseMain activitie
Duration35 min
Ages16–18
SpaceField
EquipmentFlying discs, cones, pinnies, Worksheets
IntensityHigh

How to play

  1. Explain the difference between task roles and social roles and why role clarity and acceptance improve cohesion (3 min).
  2. Teams of seven: assign roles and write on the worksheet what each one does on offense, on defense and off the field (6 min).
  3. Game 1: 5-on-5 ultimate on two fields, with subs every point (9 min).
  4. Team review: each player rates from 1 to 5 whether they knew what to do and whether they agreed with their role; adjust the roles (5 min).
  5. Game 2 with the revised roles (9 min).
  6. Compare ratings before and after and hold a spirit circle between teams (3 min).

Rules

Variations

Easier

Task roles only and a smaller field.

Standard

Task and social roles with a review between games.

Harder

Each team writes a role contract with observable behaviors, and another team evaluates it.

Adaptations

Learning goals

Equipment for a class of 25

Teacher tip

With 28 students you get four teams of seven on two fields, with two subs rotating in each point. Keep the ratings to show progress over time.

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