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Poker Run Challenge Stations

Teams travel through six cooperative challenge stations and earn the right to draw a card at each. At the end, the best poker hand wins, combining physical effort, cooperation and strategic choices about which cards to keep.

PhaseMain activitie
Duration25 min
Ages13–16
SpaceOutdoor yard
EquipmentDeck of playing cards, Challenge cards, cones, foam balls, hoops
IntensityModerate

How to play

  1. Set up 6 stations about 20 yards apart, each with a cone, a challenge card and a deck face down. Examples: 20 passes without a drop, a 45-second group plank, or everyone inside a hoop for 5 seconds (3 min).
  2. Make 6 teams of 4 (one of 5); each starts at a different station. Explain poker hand rankings with a reference sheet at each station (2 min).
  3. At each station, the team completes the challenge and draws a card; if it fails, it may retry once. Rotate every 2.5 minutes on the whistle (15 min).
  4. After the sixth station, a team may discard one card and draw another by completing a gold challenge at the center station (2 min).
  5. Each team picks its best 5 cards and hands are compared; teams also earn 1 point for each challenge completed on the first try (3 min).

Rules

Variations

Easier

Each team may look at a card and return it once during the course.

Standard

Six stations, one card per challenge and one final discard.

Harder

Face cards may only be kept if the challenge is completed within a time limit.

Adaptations

Learning goals

Equipment for a class of 25

Teacher tip

If students don't know poker, post a simple ranking: pair, two pair, three of a kind, straight, flush, full house and four of a kind. The luck factor levels teams and motivates less skilled students.

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