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Parkour Chase Tag over Low Obstacles

A team chase game in a 33-by-33-foot square with low obstacles: in each 20-second round, one chaser tries to tag an evader who uses vaults, turns, and changes of direction. Students work on agility, decision-making, and fair play.

PhaseMain activitie
Duration20 min
Ages13–16
SpaceField
EquipmentGym bench, mats, cones, pinnies
IntensityHigh

How to play

  1. Set up 3 squares of 33 by 33 feet with cones, each with two benches and two stacked mats inside. Two teams of 4 in different pinnies play in each square (3 min).
  2. Each round lasts 20 seconds: one chaser from one team and one evader from the other start in opposite corners on the whistle.
  3. If the chaser tags the evader on the shoulder or back, the chaser's team scores; if the evader lasts 20 seconds, the evader's team scores.
  4. The evader becomes the chaser in the next round and the other team sends a new evader, so everyone plays often (12 min).
  5. At the end, teams rotate squares to face new opponents and play a final round (5 min).

Rules

Variations

Easier

Rounds last 15 seconds and the square has fewer obstacles.

Standard

20-second rounds in a 33-by-33-foot square with four obstacles.

Harder

The chaser may not cross the mats, or play in a smaller square.

Adaptations

Learning goals

Equipment for a class of 25

Teacher tip

Short rounds keep the intensity high with built-in rest; encourage teammates to coach the next player up. Check that the benches do not slide.

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