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Overhead Throw Lab: Hammer, Scoober and Blade

Station-based workshop to learn and compare Ultimate's three overhead throws: the hammer, the scoober and the blade. Each group tries them, measures its accuracy and decides which game situation each one fits.

Illustration of the PE activity Overhead Throw Lab: Hammer, Scoober and Blade
PhaseMain activitie
Duration30 min
Ages16–18
SpaceField
EquipmentFlying discs, cones, hoops, Worksheets
IntensityModerate

How to play

  1. Quick demo of the three throws and their flight paths: the hammer flips over in the air, the scoober is short and fast, the blade drops almost straight down (4 min).
  2. Six groups rotate through three 5-minute stations, one per throw, with hoop targets at 10-15 m; each student throws 6 times per station (15 min).
  3. After the rotations, each group totals on its sheet how many throws of each type landed within a step of the hoop (3 min).
  4. Final scenario: a tall marker with arms up in front of the thrower; the group picks which throw to use to get over and tries it (5 min).
  5. Debrief: which is most reliable, which is fastest and which works against a zone? (3 min).

Rules

Variations

Easier

Only hammer and scoober at 8-10 m, with no marker.

Standard

All three throws at stations with targets and a final scenario with a marker.

Harder

Throws go to a moving receiver over a stationary defender.

Adaptations

Learning goals

Equipment for a class of 25

Teacher tip

These throws are hard on the shoulder when repeated a lot: cap it at 18-20 throws per student. Most groups learn the scoober before the hammer.

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