Master Map Copy Orienteering
In groups of three, students copy the controls from a master map at the start onto their blank maps and then head out to find them. It is a real orienteering training drill that builds accuracy in plotting points on a map and teamwork.
How to play
- At the start, set up three master maps on tables or walls, each showing 12 numbered controls. Each control on the course has a letter. Form groups of three and give each student a blank map (2 min).
- Each trio divides controls 1–12: each member copies 4 onto their map with a circle and the number, using paths, corners, and trees as references (4 min).
- Each student goes out for their 4 controls in any order, writes the letter next to the number, and returns to the start (6 min).
- Back at the start, the trio checks against the master map: if a letter doesn't match, the student who copied it figures out where the mistake was.
- Second round (6 min): each student copies and finds the 4 controls a teammate searched for, to verify their letters.
- Final scoring: one point for each correct letter; the trio that gets all 12 with the fewest copying errors wins (2 min).
Rules
- The master map stays in place and is never taken out on the course.
- Each circle must be centered exactly on the feature where the control is placed.
- Safety: markers are used only at the start area, and students run only in the approved areas of campus.
Variations
Easier
Each student copies only 2 controls per trip, and the master map also shows the lines between controls.
Standard
Each student copies 4 controls per round, and the trio completes all 12 together.
Harder
The master map is 30 yards from the copying table, so students must memorize each control's location before drawing it.
Adaptations
- Limited mobility: search for controls in flat areas and copy more controls for the trio.
- Low vision: use an enlarged 11x17 map with a thick marker and high contrast.
- Students who finish early check another trio's map; students who struggle copy with a partner.
Learning goals
- Plot points accurately on a map using features on the ground.
- Find controls independently using their own map.
- Cooperate in a trio by splitting tasks and checking mistakes.
Equipment for a class of 25
- maps: 53
- control markers: 12
- markers: 25
- pencils: 25
Teacher tip
Copying errors teach a lot: ask students which feature they used as a reference. Space the master maps apart to avoid bottlenecks.
PatioLab has "Master Map Copy Orienteering" and 2499 more activities ready to drag into your lesson and run from your phone in the gym.
More activities like this
More main activities for Middle School
1-on-1 Mini Volleyball Up and Down the River
One-on-one mini volleyball duels on 3 x 3 m courts under a rope 2 m high, using a receive, self-set and send rule.
1-on-1 Self-Pass Volleyball
One-on-one games on narrow 10 x 20 foot courts where each player must self-pass before sending the ball over.
1v1 Four-Gate Soccer Duels
In a square with a gate on each side, two players go head to head and score by dribbling through any of the four gates.
2-on-1 Fast Break with a Chasing Defender
Two attackers push a fast break against a defender waiting at the basket while a second defender chases from behind with a few yards' head start against them.
2-on-1 Through Three Defensive Zones
Pairs of attackers cross the court through three zones, each with a defender who cannot leave it, and finish with a shot on goal.
2-on-2 Mini Volleyball with a Neutral Setter
Two-on-two mini volleyball with a neutral setter under the rope who always plays for the team with the ball.