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Master Map Copy Orienteering

In groups of three, students copy the controls from a master map at the start onto their blank maps and then head out to find them. It is a real orienteering training drill that builds accuracy in plotting points on a map and teamwork.

PhaseMain activitie
Duration20 min
Ages12–14
SpaceField
EquipmentMaps, Control markers, Markers, Pencil
IntensityModerate

How to play

  1. At the start, set up three master maps on tables or walls, each showing 12 numbered controls. Each control on the course has a letter. Form groups of three and give each student a blank map (2 min).
  2. Each trio divides controls 1–12: each member copies 4 onto their map with a circle and the number, using paths, corners, and trees as references (4 min).
  3. Each student goes out for their 4 controls in any order, writes the letter next to the number, and returns to the start (6 min).
  4. Back at the start, the trio checks against the master map: if a letter doesn't match, the student who copied it figures out where the mistake was.
  5. Second round (6 min): each student copies and finds the 4 controls a teammate searched for, to verify their letters.
  6. Final scoring: one point for each correct letter; the trio that gets all 12 with the fewest copying errors wins (2 min).

Rules

Variations

Easier

Each student copies only 2 controls per trip, and the master map also shows the lines between controls.

Standard

Each student copies 4 controls per round, and the trio completes all 12 together.

Harder

The master map is 30 yards from the copying table, so students must memorize each control's location before drawing it.

Adaptations

Learning goals

Equipment for a class of 25

Teacher tip

Copying errors teach a lot: ask students which feature they used as a reference. Space the master maps apart to avoid bottlenecks.

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