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Korfball Shoot or Pass: Reading the Defender

A korfball game in 3-on-2 situations near the post where the attacker with the ball must decide whether to shoot, because they are not defended, or pass to an open teammate. Students work on decision-making, reading the defender's distance, and the defended-shot rule.

PhaseMain activitie
Duration20 min
Ages16–18
SpaceField
EquipmentKorfball posts, balls, pinnies, cones
IntensityModerate

How to play

  1. Place three korfball posts on the court, each with a 5 m (16 ft) circle marked with cones, and form groups of eight per post: three attackers, two defenders in pinnies, and three waiting to rotate in.
  2. Review the school rule: a shot is defended, and not allowed, if the defender is closer to the post than the shooter, facing them, within an arm's length, and trying to block the ball.
  3. Phase 1, 6 minutes: the teacher or a student gives a signal and a defender sets up at different distances from the shooter; the shooter decides and calls out "Shot!" or "Pass!" before acting.
  4. Phase 2, 12 minutes: live 3-on-2 in the circle with 20-second possessions. A goal after a good decision is worth 2; a defended shot is a foul and the ball goes to the defense.
  5. Rotate all eight every 2 possessions: waiting players come in as attackers, attackers move to defense, and defenders rest.

Rules

Variations

Easier

Play 3-on-1 with a single defender who always starts near the post.

Standard

3-on-2 in the circle with 20-second possessions and a double-point goal after a good decision.

Harder

4-on-3 with 15-second possessions, and every teammate must get at least one pass.

Adaptations

Learning goals

Equipment for a class of 25

Teacher tip

Many students shoot on impulse; calling out the decision forces them to look at the defender.

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