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Kin-Ball Skill Stations: Hit, Catch, and Call

A four-station circuit to learn Kin-Ball skills one at a time before playing a game. Students practice hitting with three teammates holding the ball, catching with the whole body, responding to a color call, and carrying the ball as a team.

PhaseMain activitie
Duration22 min
Ages8–10
SpaceField
EquipmentGiant ball, Large ball, cones, pinnies
IntensityModerate

How to play

  1. Make 4 groups of 6 and four separate stations, each with a giant ball or a large lightweight ball (2 min).
  2. Hit: three hold the ball at chest height and the fourth hits it upward with the forearms so two teammates can catch it 12 feet away. Catch: one drops the ball and the rest catch it before it touches the floor.
  3. Call: everyone wears a colored pinnie; a color is called and only those players run to touch the ball before a rolled ball reaches a cone 20 feet away. Carry: move the ball 30 feet and back without hands.
  4. Each station lasts 4 minutes; rotate clockwise on the whistle (16 min).
  5. Wrap-up (4 min): each group tries one practice serve with a color call and a team catch.

Rules

Variations

Easier

Use large lightweight balls at every station and cut distances in half.

Standard

Four 4-minute stations with the giant ball for hitting and catching.

Harder

At the hit station, the ball must land inside a large hoop.

Adaptations

Learning goals

Equipment for a class of 25

Teacher tip

If you only have one giant ball, use it for hitting and use large beach balls elsewhere. Keep stations away from walls so the ball doesn't bounce into another group.

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