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Judo Ground Randori from a Seated Start

A partner judo ground-fighting game that starts seated back to back and is won by holding your partner flat on their back for 10 seconds. Students work on grips, controlling body weight, and strictly respecting stop signals.

PhaseMain activitie
Duration20 min
Ages12–14
SpaceGym or classroom
EquipmentTatami mats
IntensityHigh

How to play

  1. Pairs of similar weight, each in a 6 x 6 ft square of tatami. Bow, then warm up with shrimping, bridges, and gently rolling a partner in turtle (5 min).
  2. Demonstrate the side pin: chest on chest, arm behind the head without squeezing the neck, legs spread wide (2 min).
  3. Start seated back to back, hands on knees. On the clap, both turn and try to take control without standing up.
  4. Score by holding your partner on their back for 10 seconds; the bottom player escapes with a bridge and hip turn. Four 1-minute rounds with 30 seconds of rest (6 min).
  5. Whoever wins more rounds moves one square right, the other one square left; play four more rounds and bow out (7 min).

Rules

Variations

Easier

Start with one partner in turtle and the other beside them, and a pin counts after 5 seconds.

Standard

Back-to-back seated start, 1-minute rounds, and a 10-second pin to score.

Harder

Start kneeling face to face with sleeve grips, and the pin must last 15 seconds.

Adaptations

Learning goals

Equipment for a class of 25

Teacher tip

The most common mistake is pushing on the face or pulling the neck while turning; stop the round as soon as you see it and walk through the move slowly. Always pair by weight, not by friendship.

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