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Indiaca Keep-Up Trek in Threes

In groups of three, students travel across the playground from one line to another keeping the indiaca in the air with palm hits so it never touches the ground. It works on continuous striking, moving together, and communication in a small group.

PhaseMain activitie
Duration15 min
Ages9–12
SpaceOutdoor yard
EquipmentIndiacas (feather shuttles), cones
IntensityModerate

How to play

  1. Form groups of three and use cones to mark a start line and a finish line about 65 ft apart; each group has its own lane about 13 ft wide.
  2. Warm-up in place (2 min): each group stands in a triangle, keeps the indiaca up, and counts its best streak out loud.
  3. Explain the challenge: reach the finish line without the indiaca touching the ground; no one may hit it twice in a row or walk while holding it.
  4. First trek (4 min): if the indiaca drops, the group backs up 3 steps and continues from there. When they reach the finish, they trek back to the start the same way.
  5. Second trek (5 min): now groups count how many hits they need to get across; the goal is the fewest hits possible, which calls for longer, more accurate hits.
  6. Wrap-up (2 min): each group shares its record and explains which word or signal helped them avoid bumping into each other.

Rules

Variations

Easier

The indiaca may bounce on the ground once per trek.

Standard

The indiaca may not touch the ground during the whole trek.

Harder

In the last 15 ft, players may only hit with the non-dominant hand.

Adaptations

Learning goals

Equipment for a class of 25

Teacher tip

Groups often rush and lose the indiaca; remind them that the goal is to arrive, not to be fastest. Mix groups so each one has a range of skill levels.

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