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Human Chain Obstacle Course

Groups of five, linked by a rope nobody may let go of, race an obstacle course against the clock. Students practice group coordination, matching pace to the slowest member and communicating on the move.

PhaseMain activitie
Duration20 min
Ages12–14
SpaceField
Equipmentropes, cones, benches, hoops, foam balls, stopwatch
IntensityModerate

How to play

  1. Set up a 6-obstacle course: cone zigzag, step over a bench, duck under a rope 3 feet high, two hoops held upright by cones, circle a cone carrying a ball between two students, and a final 10-yard sprint (3 min).
  2. Make 5 groups of 5. Each group takes a 20-foot rope and every member holds it with one hand; anyone letting go adds 5 seconds (2 min).
  3. First lap is a walk-through with no clock, slow and talking (3 min).
  4. Two timed laps per group, starting 30 seconds apart; record time plus penalties (6 min).
  5. Each group proposes and sets up a change to one obstacle and runs a final lap (4 min).
  6. Wrap-up: what role did the front and back students play (2 min).

Rules

Variations

Easier

Groups of 3, without the ball obstacle.

Standard

Groups of 5, six obstacles and a penalty for letting go.

Harder

The front student keeps eyes closed and the back student guides by voice.

Adaptations

Learning goals

Equipment for a class of 25

Teacher tip

Put the student who struggles most in the middle of the rope, not at the end. Make sure the low rope is tied securely so it can't fall on anyone.

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