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Five-Pass Ultimate Keep-Away

A disc possession game in which a team scores a point by completing five passes in a row without a drop or an interception. Students work on getting open, the no-running-with-the-disc rule, and smart passing decisions.

PhaseMain activitie
Duration20 min
Ages12–14
SpaceField
EquipmentFrisbees, pinnies, cones
IntensityHigh

How to play

  1. Use cones to set up 3 zones of 20 x 20 yards and form 6 teams of 4 in pinnies; two teams play in each zone and one extra student acts as a floater for the offense.
  2. Review the key rule (2 min): when you catch the disc, stop within two or three steps and pivot on one foot while you look for a teammate.
  3. The offense counts passes out loud; after five completed passes in a row they score a point and the disc goes to the other team.
  4. If the disc hits the ground, leaves the zone, or is intercepted, possession switches immediately and the new team starts counting from zero.
  5. The marker guards from one arm's length, with no contact, and counts out loud to 8; if the thrower hasn't released it by 8, possession changes.
  6. Play 5-minute rounds; on the whistle, winning teams move up one zone and losing teams move down one, for three rounds (18 min total).

Rules

Variations

Easier

Count three passes instead of five and have the defender stay two yards away from the thrower.

Standard

Play 4 on 4 with five passes in a row to score and an 8-second stall count.

Harder

In addition to five passes, the final catch must be made inside a hoop placed in one corner of the zone.

Adaptations

Learning goals

Equipment for a class of 25

Teacher tip

The usual mistake is everyone crowding the thrower; ask for one receiver deep and one short at all times. Use soft discs if the group's throws are still inaccurate.

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