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Electric Maze: Find the Hidden Path

A grid marked on the floor hides a secret path that only the map keeper knows. The group must discover it by stepping one square at a time and remembering mistakes, which builds group memory, communication and decision-making.

PhaseMain activitie
Duration20 min
Ages12–16
SpaceAny space
EquipmentMasking tape, Task cards, stopwatch
IntensityLow

How to play

  1. Use masking tape to mark 4 grids of 5 x 6 squares, each about 20 inches. Give each map keeper a card showing a path of connected squares from one side to the other (3 min).
  2. Make 4 groups of 6 with one keeper each. Explorers enter one at a time and step to a neighboring square, diagonals included.
  3. If the square is right, the keeper stays silent; if not, the keeper says "Beep," the explorer steps out the same way and the next one enters.
  4. Each group has 4 minutes to get all members across. Stepping on a square that has already beeped adds a 10-second penalty.
  5. Play 3 rounds with different maps and rotating keepers; between rounds, take 1 minute to agree on how to remember the squares (12 minutes total).
  6. Wrap-up: each group explains the system it used to avoid repeating mistakes (2 min).

Rules

Variations

Easier

A 4 x 5 grid, and talking is allowed at all times.

Standard

A 5 x 6 grid, silence while exploring and a penalty for repeated mistakes.

Harder

The path includes a required backward step, and pointing is not allowed.

Adaptations

Learning goals

Equipment for a class of 25

Teacher tip

Design paths of 10 to 14 squares with a sideways turn so they aren't obvious. Remind keepers that their job is to be fair and silent.

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