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Datchball Throw-and-Dodge Stations

A four-station circuit that builds up to datchball (a modern dodgeball variant): accurate throwing, dodging, catching, and getting out of jail. Groups rotate every 5 minutes and finish with a short game. Students practice throwing below the shoulders, dodging, and fair play.

PhaseMain activitie
Duration24 min
Ages12–14
SpaceField
Equipmentfoam balls, cones, hoops, mats
IntensityHigh

How to play

  1. Form 4 groups of 6 and set up 4 stations with foam balls; explain that in datchball every throw must hit below the shoulders (2 min).
  2. Station 1, accuracy: throw at hanging hoops or standing mats from 6 yards; each hit on the lower part is worth 2 points.
  3. Station 2, dodging: two throwers on the sides of a 10-yard alley aim at legs; the others run through dodging and count clean crossings.
  4. Station 3, catching: in pairs 5 yards apart, throw foam balls with moderate force; each clean catch is a point.
  5. Station 4, jailbreak: one student in jail (behind a cone line) must catch a long pass from their team to get back in; switch roles each try.
  6. Rotate every 5 minutes; for the last 2 minutes, play a 12-on-12 game using what was practiced.

Rules

Variations

Easier

Throw only by rolling or at knee height, and widen the dodging alley.

Standard

Four 5-minute stations and a final game.

Harder

Add a third thrower at the end of the dodging alley.

Adaptations

Learning goals

Equipment for a class of 25

Teacher tip

Post a task card at each station so you don't repeat instructions. Keep an eye on the dodging station, where students most often lose control of throwing force.

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