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Cutoff Man: Cut It or Let It Go

A real baseball and softball situation: the outfielder throws home through a cutoff player, and the catcher yells whether the ball should be cut or allowed through. Students practice decision-making, the long throw, and team communication.

PhaseMain activitie
Duration22 min
Ages13–16
SpaceField
Equipmentsoft balls, Bases, cones, pinnies
IntensityModerate

How to play

  1. Set up two fields with home plate, second base, and three outfield zones marked with cones 100 ft out. On each field, form a defense of 6 in pinnies and a group of 6 runners (3 min).
  2. The defense has three outfielders, a cutoff player, a catcher at home, and a helper at third. The cutoff lines up between the fielding outfielder and home, about 40 ft from home.
  3. The teacher or a student throws a fly ball or grounder to an outfield zone and, at that moment, a runner breaks from second toward home.
  4. The outfielder fields it and throws hard and low to the cutoff. The catcher yells 'Cut!' if the runner will score anyway, or 'Let it go!' if there is a play at home.
  5. The defense scores a point for an out at home or for cutting the ball to stop another runner from advancing; the offense scores if the runner gets home. Rotate positions every 3 plays.
  6. After 8 minutes, runners and defense switch roles (16 min).

Rules

Variations

Easier

The outfielder throws from 65 ft and the runner starts from third one second late.

Standard

Throw from 100 ft, runner from second, and the catcher's call.

Harder

Add a second runner on first who tries to advance if the ball isn't cut.

Adaptations

Learning goals

Equipment for a class of 25

Teacher tip

Before playing, walk students into position and move the ball by hand so they see the outfielder-cutoff-home line. A good throw takes one hop and arrives chest high.

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