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Bonus-Point Team Handball

Modified games where each goal is worth a different amount depending on how it is scored: jump shots, fast breaks, and pivot passes beat a regular goal. Students practice a variety of shots and decide which attack gives the most valuable goal.

PhaseMain activitie
Duration25 min
Ages14–16
SpaceField
EquipmentTeam handball, pinnies, Small goals, cones
IntensityHigh

How to play

  1. Two cross-court fields about 20 x 15 yards with small goals and a 5-yard goal area marked with cones. Four teams of six (five court players and a goalie) and one rotating scorekeeper.
  2. Scoring: set shot 1 point; jump shot 2; fast-break goal before the whole defense is back 2; goal after a pass from the pivot or from the wing 2.
  3. The scoring team calls out the type of goal; the scorekeeper confirms it and writes it down.
  4. Games last 5 minutes. After each game, switch opponents and change goalies within each team.
  5. Play four games and finish with a 2-minute debrief: which type of goal earned the most points, and why?

Rules

Variations

Easier

Only two types of goal: regular is 1 point, jump shot or fast break is 2.

Standard

Four goal types with different points and a scorekeeper to confirm.

Harder

A team must score at least one goal of each type in order to win the game.

Adaptations

Learning goals

Equipment for a class of 25

Teacher tip

Some students force a jump shot with no space; remind them a 1-point goal beats a missed 2-pointer. Move between both fields to keep play clean.

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