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Blindfolded Shepherd and Flock

A shepherd guides a blindfolded flock into a pen using only a sound code the group has invented. Students practice leadership, trust, careful listening and nonverbal communication.

PhaseMain activitie
Duration20 min
Ages12–16
SpaceField
Equipmentblindfolds, cones
IntensityLow

How to play

  1. Make 4 groups of 6 (one of 7). Each group has one shepherd and 5 sheep. Mark a 10 x 10 foot pen with 4 cones about 20 yards from each group's starting point (2 min).
  2. Three-minute planning: the group invents a code of claps plus one unique sound (for example, a whistle or a made-up word) for go, stop, turn left and turn right.
  3. The sheep put on blindfolds, spread out at the start and move with hands up at chest height. The shepherd may not touch them or talk, only use the code.
  4. The shepherd guides the sheep one at a time or several at once into the pen; time how long it takes to gather the whole flock (4 minutes per round).
  5. Rotate the shepherd role for 3 rounds, improving the code between rounds (9 minutes total).
  6. Debrief: which signals worked best and how it felt to lead and to be led (2 min).

Rules

Variations

Easier

Sheep go in pairs arm in arm, and only one wears a blindfold.

Standard

Five blindfolded sheep and a four-signal code.

Harder

Place cones as obstacles in the lane; touching one adds time.

Adaptations

Learning goals

Equipment for a class of 25

Teacher tip

Space the lanes so neighboring groups' codes don't get mixed up. Stand in the middle so you can stop any sheep drifting out of its lane with your voice.

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