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Badminton Doubles Call-It Game

A doubles game in which every shot must be preceded by a verbal call ("Mine!") and shuttles that drop in the middle count double. Students work on partner communication, covering space, and deciding together who takes each shot.

PhaseMain activitie
Duration20 min
Ages12–16
SpaceField
EquipmentRackets, Shuttlecocks, net
IntensityModerate

How to play

  1. Groups of 6 per court: two pairs play and one pair observes, each observer standing behind one team.
  2. Before hitting, the player calls "Mine!"; if they hit without calling, the observer flags it and the point goes to the other team.
  3. If a shuttle drops between the two partners with no call, the other team wins 2 points.
  4. After each point, the pair has 5 seconds to quietly agree who covers the middle on the next rally.
  5. Games last 5 minutes with regular doubles serving; afterward, the observing pair replaces the pair with fewer points (3 games, 15 min).
  6. Wrap-up: each observer gives their pair one specific communication tip (3 min).

Rules

Variations

Easier

Play with a high serve from the middle and no double points.

Standard

Calls are required, and an uncalled drop gives the other team 2 points.

Harder

Besides "Mine!", the partner must call where they are moving ("Back!" or "Net!") after every shot.

Adaptations

Learning goals

Equipment for a class of 25

Teacher tip

Calling almost eliminates racket clashes in doubles; demonstrate it before you start. Many students stay silent at first, so praise the pairs you can hear out loud.

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