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Yo-Yo Intermittent Recovery Test

An intermittent endurance test in which students run 20 m out and 20 m back to a recorded beep and then recover for 10 seconds with a jog before the next shuttle. Speed rises by levels. It measures the ability to repeat efforts, typical of team sports.

PhaseMain activitie
Duration20 min
Ages14–16
SpaceField
Equipmentcones, music, Worksheets
IntensityHigh

How to play

  1. Mark lanes with three cones: start, a turn at 20 m and a recovery zone 5 m behind the start. Explain the recording: beep to start, beep at the turn and beep at the finish (3 min).
  2. Form pairs: A runs while B records the level and shuttle reached on the worksheet. Do a 1-minute trial of the first two shuttles to learn the rhythm.
  3. Wave 1: all A partners run out and back, and during each 10-second recovery they jog to the back cone and return to the start (about 6 min).
  4. If a runner doesn't reach the line in time, they get a warning; on the second warning their test ends, they walk the recovery zone, and the partner records the last completed shuttle.
  5. Wave 2: partners switch roles and repeat the protocol (about 6 min).
  6. Each student copies their result to the worksheet and compares it with their previous test or the next one this term (4 min).

Rules

Variations

Easier

Start at the slowest opening level and allow three warnings instead of two.

Standard

Level 1 protocol with two warnings and 10-second recovery.

Harder

Use level 2, which starts faster, only with well-conditioned students.

Adaptations

Learning goals

Equipment for a class of 25

Teacher tip

This test requires a full warm-up first: never run it cold. Use an app with the official recording and a strong speaker; outdoor noise easily drowns out the beeps.

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