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Yards After Catch: Catch, Turn and Evade

After catching a pass, the receiver turns upfield and must gain ground by evading two defenders trying to pull a flag. It works on the switch from receiver to runner and on contact-free evasion.

Illustration of the PE activity Yards After Catch: Catch, Turn and Evade
PhaseMain activitie
Duration20 min
Ages12–16
SpaceOutdoor yard
EquipmentTag belts, Flag footballs, cones
IntensityHigh

How to play

  1. Catch and turn toward open space, at a walk, in pairs (3 min).
  2. Groups of four: quarterback, receiver and two defenders who start 5 m away on the catch (5 min).
  3. Cones every 5 m mark yards gained; each attempt scores its zone (5 min).
  4. Defenders may now start as soon as the quarterback releases the pass (4 min).
  5. Group challenge: best total in five attempts, rotating all roles (3 min).

Rules

Variations

Easier

One defender who starts at a walk.

Standard

Two defenders jogging from 5 m.

Harder

Two defenders who start on the throw, and a cone forces a turn to the opposite side.

Adaptations

Learning goals

Equipment for a class of 25

Teacher tip

Keep each group of four in its own lane and rotate every rep. Common mistake: the receiver catches and freezes; ask for an immediate first step into space.

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