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Wink Murder on the Move

While the group walks around the space, a secret killer knocks people out with a wink and a detective tries to catch them. The game builds eye contact, observation, exaggerated dramatic deaths, and honest play by the rules.

PhaseMain activitie
Duration15 min
Ages12–16
SpaceGym or classroom
EquipmentDeck of playing cards
IntensityLow

How to play

  1. Make two groups of 12-13 playing at the same time in two halves of the gym. Deal one card per student: a face card is the killer, an ace is the detective, the rest are numbers.
  2. The detective reveals themselves and stands in the middle of the zone. Everyone else walks slowly, making eye contact with everyone.
  3. The killer strikes by sneakily winking. A winked-at player silently counts to three, "dies" slowly and dramatically, and sits at the edge to watch.
  4. The detective gets three guesses. A correct guess wins; if the killer takes out five players first, the killer wins. Rounds last about 3 minutes.
  5. Shuffle and play about four rounds per group so everyone gets a turn as detective or killer.

Rules

Variations

Easier

Play seated in a circle so eye contact is easier to manage.

Standard

Walking around the space with one killer and one detective per group.

Harder

Two killers in the same group who can also take each other out, and the detective gets only two guesses.

Adaptations

Learning goals

Equipment for a class of 25

Teacher tip

Rehearse the safe dramatic fall with the whole class first; if the deaths get rough, stop and practice them again in slow motion.

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