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Window Orienteering: The Map with Holes

Pairs use a map that shows only a round window around each control flag, with everything in between left blank, so they must remember the school to choose a direction. Students build memory of their surroundings, map orientation and decision making.

PhaseMain activitie
Duration20 min
Ages10–12
SpaceField
EquipmentMaps, Control markers, cards, Pencil
IntensityModerate

How to play

  1. Prepare two 8-flag courses: one with a full map and one with a window map (circles about 3 cm, or an inch, showing only the area around each flag).
  2. Take 3 minutes to explain the two maps and pair students up with a control card.
  3. First lap (6 minutes): run with the full map, noticing paths, buildings and features between flags.
  4. Second lap (8 minutes): with the window map, pairs pick the direction to each next flag from memory; on arrival, they check the window matches and write the code.
  5. If a pair gets lost, they go back to the last window they recognized and re-orient the map.
  6. Wrap up for 3 minutes by comparing times from the two laps.

Rules

Variations

Easier

Use bigger windows (2 inches) and flags visible from the previous one.

Standard

Eight flags, a first lap with the full map and a second with windows.

Harder

Go straight to the window map in a part of campus they haven't run before.

Adaptations

Learning goals

Equipment for a class of 25

Teacher tip

Make the windows by cutting circles out of a sheet of paper and photocopying the map through it. It works best once students have run a few courses at school; otherwise use bigger windows.

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