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Wall Bar Dice: The Roll Decides

Each student rolls a die before their traverse, and the number sets a condition: even rungs only, cross hands, no dominant hand… It forces them to solve the climb in different ways.

Illustration of the PE activity Wall Bar Dice: The Roll Decides
PhaseMain activitie
Duration25 min
Ages12–14
SpaceAny space
EquipmentLarge dice, Wall bars, mats
IntensityModerate

How to play

  1. Groups of four or five at each wall bar zone; explain the dice chart taped to the wall (3 min).
  2. Round 1: one roll each and a three-section traverse following the condition (7 min).
  3. Round 2: two rolls combined, for example cross hands and feet only on the lowest rung (7 min).
  4. Round 3: the group invents condition number 7, tests it and explains it to another group (5 min).
  5. Wrap-up: which condition was hardest and what trick you found (3 min).

Rules

Variations

Easier

Only numbers 1 to 3 and a two-section traverse.

Standard

One roll and three sections, then two rolls.

Harder

Three rolls combined on a four-section traverse.

Adaptations

Learning goals

Equipment for a class of 25

Teacher tip

If you don't have large dice, use regular dice in a plastic cup. Common mistake: round 3 inventions that require climbing higher; check them before they're tested.

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