Walk in Their Shoes: Limitation Card Game
A passing game to hoops in which each player draws a card with a limitation, such as playing one-handed or without talking. Teams must reorganize so everyone takes part, leading to reflection on inclusion and empathy in sports.
How to play
- Make 4 teams of 6 on two 20x15 m (22x16 yd) courts with two hoops at each end; the extra student keeps time.
- Score by passing to a teammate who catches the ball with one foot inside an opponent's hoop; no dribbling and three steps maximum.
- Each player draws a card: one hand behind the back, walk only, no talking, stay in one zone, pass with the non-dominant hand, or no limitation.
- Play a 5-minute first round; then each team gets one minute to agree on a strategy that involves everyone.
- Second 5-minute round with new cards: a point counts double if caught by someone with a limitation.
- Third round (5 min): each team invents a rule to balance its game, then finish with a 4-minute discussion.
Rules
- Limitations are kept the whole game and nobody mocks anyone's.
- The ball must go through at least three players before scoring.
- No ripping the ball out of hands: only intercept it in the air.
- Safety: players with one hand behind their back stay out of contested balls.
Variations
Easier
Only three kinds of limitation and no defense at the hoop.
Standard
Three rounds of cards with double points for players with a limitation.
Harder
Combine two limitations per player, and teams may talk only during timeouts.
Adaptations
- Limited mobility: a teammate with the 'stay in one zone' card plays beside them and their catches count double.
- Autism or shy students: choose a card instead of drawing at random.
- Low fitness: the 'walk only' card is always available.
Learning goals
- Experience participation barriers that other people face.
- Adapt team strategy to include everyone.
- Value diversity as part of the game.
Equipment for a class of 25
- foam balls: 2
- hoops: 8
- pinnies: 12
- cards: 25
Teacher tip
Avoid blindfolds in a running invasion game: visual limitations work better in slow tasks. Close the discussion with real examples of adapted sports.
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