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Waiting Room: Secret Quirks

Several characters are waiting at a doctor's office, and each has a secret quirk written on a card that they show with their body more and more until the audience guesses it. It builds physical character work, gradually increasing intensity, and observation.

PhaseMain activitie
Duration20 min
Ages12–16
SpaceGym or classroom
EquipmentChairs, cards
IntensityLow

How to play

  1. Prepare cards with physical quirks: an itch that moves, thinks the floor is wet, hears music nobody else hears, is freezing cold.
  2. Set five chairs in a row as the waiting room with the audience facing it. Make groups of five.
  3. Each actor draws a card without showing it, and they enter one at a time showing their quirk very slightly, at level 1.
  4. Every 30 seconds the teacher calls "Turn it up!" and everyone goes up a level, to 5. When an audience member guesses a quirk, that actor makes a dramatic exit. About 3 minutes per group.
  5. After all five groups, discuss which gestures gave each quirk away.

Rules

Variations

Easier

Very visible quirks, like freezing or boiling hot, and only three levels.

Standard

Five intensity levels with the audience guessing.

Harder

Each actor has two quirks on the card and must switch from one to the other when the teacher calls "Switch!"

Adaptations

Learning goals

Equipment for a class of 25

Teacher tip

Check the cards before class to avoid quirks that could be offensive, and model level 1 yourself, since it's usually the hardest one.

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