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Upside-Down Turtle Tag

A rescue tag game for the gym: tagged players lie on their backs waving arms and legs like a flipped turtle, and two classmates take their hands to help them up. Students practice speed, teamwork, and getting up off the floor.

PhaseMain activitie
Duration14 min
Ages6–8
SpaceField
Equipmentpinnies
IntensityHigh

How to play

  1. Use half of the gym on a clean floor. Pick 3 taggers in pinnies; everyone else is a free turtle (1 min).
  2. On the whistle, taggers chase. A tagged player sits down and lies on their back, waving arms and legs in the air like an upside-down turtle.
  3. To flip the turtle, two free turtles each take one of its hands and, on three, help it sit up and stand.
  4. All three call out "Up, turtle!" and run again. Rescuers can still be tagged while helping.
  5. Each round lasts 2 minutes; at the end, count the flipped turtles and switch taggers.
  6. Play 5 rounds. Between rounds, spend 20 seconds practicing how to help someone up without yanking.

Rules

Variations

Easier

One rescuer is enough to flip a turtle and there are 2 taggers.

Standard

Three taggers and two rescuers needed for each turtle.

Harder

With 5 taggers, a turtle must stay flipped for at least 3 seconds before it can be rescued.

Adaptations

Learning goals

Equipment for a class of 25

Teacher tip

Before starting, demonstrate how to grip hands to lift without pulling on the arms. If the floor is cold or dusty, scatter yoga mats and play on those.

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