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Ultimate Pivot-and-Throw vs. a Marker

A warm-up in groups of three for Ultimate: the thrower pivots on one foot to release a backhand or forehand while a marker blocks one side. It loosens hips and shoulders and trains pivoting, faking, and throwing under pressure.

PhaseWarm-up
Duration9 min
Ages12–16
SpaceOutdoor yard
EquipmentFlying discs, cones
IntensityModerate

How to play

  1. Groups of three with one disc: thrower and receiver 8 m (9 yd) apart between two cones; the marker stands an arm's length in front of the thrower.
  2. Mobility (2 min): with no marker, pivot to each side 10 times with the foot planted, faking a throw; then easy passes.
  3. Passive marker (2 min): the marker always blocks the backhand, so the thrower pivots and throws a forehand.
  4. Active marker (3 min): the marker can switch sides and counts out loud to 8; the thrower fakes and throws to the open side.
  5. Every 5 throws rotate: thrower to marker, marker to receiver, receiver to thrower.
  6. Scoring (2 min): one point per completed pass before the count of 8; the group with the most points wins.

Rules

Variations

Easier

The marker stands still and always blocks the same side.

Standard

The marker switches sides and counts to 8.

Harder

The receiver moves between two cones and the marker counts to 6.

Adaptations

Learning goals

Equipment for a class of 25

Teacher tip

Many students lift the pivot foot on the forehand: have them keep it on a flat disc cone. Ultimate is self-officiated, so the marker calls fouls respectfully.

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