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Ultimate Huck and Deep Cut Game

An Ultimate drill built around the long throw: a thrower hucks the disc 80 to 115 ft to a receiver cutting deep with a defender chasing. Students work on long backhand technique, reading the disc's flight and the catching run.

PhaseMain activitie
Duration18 min
Ages16–18
SpaceField
EquipmentFrisbees, cones, pinnies
IntensityHigh

How to play

  1. Set a throwing line and, 80 ft away, a 30 x 30 ft catch zone marked with cones. Groups of three: thrower, receiver and defender; four or five groups side by side with plenty of space (2 min).
  2. Technique without defense: long backhand with a step forward, hip rotation and a flat release; the receiver runs and makes a two-hand pancake catch. 6 throws each (5 min).
  3. With defense: the receiver starts 15 ft in front of the thrower with the defender alongside. A catch in the zone is worth 2 points and outside it 1; a block scores for the defender (6 min).
  4. Rotate roles every three throws and move the zone to 100 to 115 ft for students who reach it easily.
  5. Wrap-up: each group discusses which throw was most accurate and why (2 min). Collect discs and cones (3 min).

Rules

Variations

Easier

Catch zone at 50 to 65 ft and a passive defender who only shadows.

Standard

Long throw to 80 ft with an active defender.

Harder

Throw forehand, and the receiver must land with both feet inside the zone.

Adaptations

Learning goals

Equipment for a class of 25

Teacher tip

Throws often come out tilted and curve off; ask for a flat release at chest height. Set groups side by side, never facing each other, to avoid crossing throws.

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