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Two-Gate Fake-and-Go Duels

In a small square, an attacker tries to get through one of two cone gates at the back before a defender, who mirrors every move, can tag them. Students work on faking, explosive cuts and reading an opponent, all without a ball.

PhaseMain activitie
Duration15 min
Ages12–16
SpaceOutdoor yard
Equipmentcones, Flat disc cones
IntensityHigh

How to play

  1. Set up 12 squares, 5 x 5 yards, 3 yards apart. On the back line, place a 1-yard cone gate at each corner. One pair per square; the extra student is a rotating referee (3 min).
  2. The attacker starts in the middle of the start line and the defender in the middle of the square, facing each other. The defender can't stand in the gates.
  3. When the attacker says go, they have 5 seconds to run through either gate without a two-hand touch at the waist. Making it scores 1 point.
  4. Each pair plays sets of 5 attacks, then switches roles; do 2 sets per role with 30 seconds of rest (6 min).
  5. Rotation: on the whistle, attackers move one square clockwise to face a new defender (4 min).
  6. Wrap up with a quick talk: which fake worked best and what does a good defender watch for (2 min).

Rules

Variations

Easier

Use 2-yard gates and 7 seconds to attack.

Standard

Five-yard square, 1-yard gates and 5 seconds.

Harder

Add a center gate worth 2 points and cut the time to 4 seconds.

Adaptations

Learning goals

Equipment for a class of 25

Teacher tip

Attackers tend to run straight, so teach the jab step: plant outside and push off across. Pair students by height and speed to avoid mismatched collisions.

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